Exploring this new environment, the player finds several other mysterious doors, each of which leads to another chapter in the history of nuclear weaponry. Space and time do not seem to behave in the familiar ways here. The doorway leads to a strange land, where impossible objects exist. There's no telling where it may lead, but it cannot possibly be worse than the alternative of being at ground zero of a nuclear detonation. Time begins to slow as the missile approaches, and with some ingenuity the player's character finds an incongruous door hovering in mid-air. Worst of all, a gleam on the horizon soon heralds the unwelcome arrival of a Soviet nuclear missile. Hordes of nannies are blocking all exits from the Gardens, and the grass actively resists efforts to be walked upon. The evening flight back to the United States is looking increasingly unlikely for a number of unusual reasons. ( December 2020) ( Learn how and when to remove this template message)Īs the game begins, the player's character is spending a final day of a London vacation in the Kensington Gardens. Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources.
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